Software Development Typing Practice Test

Broaden your grasp of software development and architecture as you improve your typing with this online software development typing test. Memorize the answers to software interview questions while you develop your typing speed and accuracy. Over a dozen software development topics available.

If you don't like a test prompt, you can get a different (random) prompt with the "change test" button - or select a specific software topic to type from the list below. To find out how fast you type, just start typing in the blank textbox on the right of the test prompt. You will see your progress, including errors on the left side as you type. In order to complete the test and save your score, you need to get 100% accuracy. You can fix errors as you go, or correct them at the end with the help of the spell checker.

Sample Data Entry Test Prompt

The command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters. Four terms always associated with the command pattern are command, receiver, invoker and client. A command object knows about receiver and invokes a method of the receiver. Values for parameters of the receiver method are stored in the command. The receiver object to execute these methods is also stored in the command object by aggregation. The receiver then does the work when the execute() method in command is called. An invoker object knows how to execute a command, and optionally does bookkeeping about the command execution. The invoker does not know anything about a concrete command, it knows only about the command interface. Invoker object(s), command objects and receiver objects are held by a client object, the client decides which receiver objects it assigns to the command objects, and which commands it assigns to the invoker. The client decides which commands to execute at which points. To execute a command, it passes the command object to the invoker object. Using command objects makes it easier to construct general components that need to delegate, sequence or execute method calls at a time of their choosing without the need to know the class of the method or the method parameters. Using an invoker object allows bookkeeping about command executions to be conveniently performed, as well as implementing different modes for commands, which are managed by the invoker object, without the need for the client to be aware of the existence of bookkeeping or modes.

Load Test

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Select a Specific Typing Test:

Click on a topic to use it as your test prompt. Selections are ranked according to difficulty from '*' (easiest typing tests) to '*****' (most challenging typing tests). For more details, check the difficulty key at the bottom of the page.

Short typing tests for beginners: (1 - 3 minute typing test at < 30 wpm)

Intermediate typing tests: (3-6 minutes at 40 wpm)

Hard typing tests for advanced typists: (over 4 minutes at 60+ wpm)

If you have a topic that you would like to see added to the list above, please feel free to contact us with your suggestion for a new paragraph typing test.

Typing Test Difficulty Levels

Our typing tests are ranked on level of difficulty. The algorithm to calculate difficulty depends on the average word length and how many special characters like capitals, numbers and symbols are included in the text. Most standard pre-employment typing tests will be in the normal range. You should expect to get higher wpm scores on easier tests and lower wpm scores on the more difficult tests.

  • * Very Easy Typing Test
  • ** Easy Typing Test
  • *** Normal Typing Test
  • **** Difficult Typing Test
  • ***** Very Difficult Typing Test